career opportunities

Happy Volcano is the leading creative game studio behind the award-winning You Suck at Parking, as well as critically acclaimed narrative exploration game The Almost Gone. We are a well-funded studio, backed by Hiro Capital and games legend Sir Ian Livingstone.

Our team consists of a mix of full-time and contract employees located in Belgium or ±2hrs from CET. Working remotely allows us to be more flexible.

We are excited to grow our team and are working on a few really fun games. We’re building a studio that puts the team first and is welcoming, collaborative, no-crunch, and inclusive. We pride ourselves on making quality entertainment games with mass appeal.

Data Analyst

Data Analyst

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Senior Unity Programmer

Senior Unity Programmer

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Principal programmer - team lead

Principal programmer - team lead

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Multiplayer engineer

Multiplayer engineer

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Data Analyst

Full-time permanent role. Remote possible.

Happy Volcano is looking for an expert data analyst to help us better understand our players and enhance their experience in-game. Your insights help decide and influence the development of the game and how the game’s live service operates. You identify and implement opportunities to optimize engagement, retention, and revenue. You have proven familiarity with live service games. This is the first position in the data department, an opportunity to build it from the ground up and set the foundations of a growing team.

You work through the game's entire life-cycle. From pre-launch balancing through post-launch player segmentation and will have a significant influence on game design.
You are looking for an opportunity to make your mark, working directly with the founders of the business to deliver on the analytics and Liveops goals, setting and delivering on key milestones, and using your experience and best in class approach to help create a truly fun and breakout hit game.

This position is full-time, with the option of working in-house at our Belgian office or remotely provided you can commit to working during CET ±2h. If working remotely you will be expected to spend time regularly in person, therefore you are willing to travel and stay in Belgium for multiple days at a time.

Your Skills

  • You have worked on at least one service based game before
  • Experience querying data sets to extract insights and spot opportunities
  • Strong problem-solving skills and creative solutions
  • Knowledge of best in class modeling techniques and statistical applications
  • Great communicator and able to visualize findings and share insight
  • Knowledge of the gaming industry, able to represent multiple audience perspectives
  • Experience with tools to manipulate data at volume: Python, R, Matlab, etc
  • Experience with A/B testing
  • Understanding of industry-standard metrics
  • Appreciation of how in-game economies work
  • Knowledge of using standard ML frameworks

Your Responsibilities

  • Creating and managing executive dashboards
  • Planning and executing A/B testing
  • Monitoring the effectiveness of the in-game economy and proposing adjustments
  • Providing data-driven answers to ad-hoc queries to drive the product roadmap and live-ops initiatives
  • Providing comparative benchmarks for YSAP against public data
  • Proposing and providing ML models to enhance gameplay and LiveOps

What Happy Volcano can offer you

  • A competitive salary adjustable to the cost of living for where you’re based
  • The opportunity to work in a growing team of enthusiasts
  • Opportunities to continue your professional development
  • Fully remote studio indefinitely with an option to work from our offices in Belgium
  • 21 days of paid time off per year minimum. On top of that, the studio is closed between Christmas and New Year’s Day.
  • Official government holidays from the country you reside in
  • Healthy work/life balance
  • A flexible work schedule.

We encourage marginalized and people from underrepresented groups to apply.

Senior Unity Programmer

Full-time permanent role. Remote possible.

Happy Volcano is looking for an experienced Unity programmer to complement our existing programming team; to work on our current game “You Suck At Parking”, as well as other future projects. Being comfortable diving into existing code bases is crucial, however You Suck At Parking will be a live “Game as a Service” game, meaning you’ll be part of plenty of new features and gameplay elements. We’re looking for a programmer with a strong affinity for well thought out architecture and a self motivating attitude.

You Suck at Parking is a multiplayer game, running on Photon Quantum, and planned for release on all major platforms. While networking experience is not a requirement for this role; we would highly value experience on working on multiplayer games, as well as having worked on console games.
You will be a respected and crucial part of our team.

Responsibilities

  • Implementing new gameplay features
  • Maintaining and expanding on existing features
  • Performance optimization
  • Taking ownership of console implementation and maintenance
  • Fixing bugs
  • We’re a small studio and value collaboration across teams and disciplines. You’ll be expected to work well with the whole team.
  • You’ll be a proactive and positive contributor and support your team.

Requirements

  • 5+ years of experience working as a Unity programmer
  • Excellent C# design -and programming skills
  • You pride yourself on writing clean, robust code
  • You know how to optimize code for performance
  • You’re an excellent communicator
  • You are able to legally work full-time in Belgium or full-time contract work from your country of residence
  • You are able to work remotely during core Central European Time

Nice to have

  • Experience on multiplayer games
  • Experience with console development
  • Familiarity with agile practices

If you don’t fit all criteria, we encourage you to apply anyway!

What Happy Volcano can offer you

  • A competitive salary adjustable to the cost of living for where you’re based
  • The opportunity to work in a growing team of enthusiasts
  • Opportunities to continue your professional development
  • Fully remote studio indefinitely with an option to work from our offices in Belgium
  • 21 days of paid time off per year minimum. On top of that, the studio is closed between Christmas and New Year’s Day.
  • Official government holidays from the country you reside in
  • Healthy work/life balance
  • A flexible work schedule.

We encourage marginalized and people from underrepresented groups to apply.

Principal programmer - team lead

Full-time permanent role. Remote possible.

Happy Volcano is looking for a Programming lead / principal programmer to complement our programming team; to work on our current game “You Suck At Parking”, as well as other future projects.
Being comfortable diving into existing code bases is crucial, however You Suck At Parking will be a live “Game as a Service” game, meaning you'll be able to put your mark on plenty of new game elements and lead the team towards a better product. We're looking for a programmer who likes being hands-on and wants to be an active part of the programming team, while simultaneously taking on the responsibility of guiding or mentoring the team in their day to day progress. Being able to see the woods through the trees is an important aspect in this role.
You Suck at Parking (and any future project) is a multi-platform game (PC, Xbox, PS, Switch), therefore we would highly value experience on any of the major consoles.
You will be a respected and crucial part of our team.

Responsibilities

  • Technical guidance for our team of junior and senior programmers
  • Being aware of the team's strengths and preferences, and planning them accordingly
  • Point of contact for the design and art team
  • Research new features and technologies
  • Guard the architecture of the game and plan out new features
  • Lead by example
  • We're a small studio and value collaboration across teams and disciplines. You'll be expected to work well with the whole team.
  • You'll be a proactive and positive contributor and support your team.

Requirements

  • 5+ years of experience working as a Unity programmer
  • 3+ years of experience as a team lead
  • Excellent C# design -and programming skills
  • You pride yourself on writing clean, robust code
  • You know how to optimize code for performance
  • You have experience in developing for multiple platforms (desktop, console)
  • You’re an excellent communicator
  • You are able to legally work full-time in Belgium or full-time contract work from your country of residence
  • You are able to work remotely during core Central European Time

Nice to have

  • Experience with multiplayer game development
  • Familiarity with agile practices

If you don't fit all criteria, we encourage you to apply anyway!

What Happy Volcano can offer you

  • A competitive salary adjustable to the cost of living for where you're based
  • The opportunity to work in a growing team of enthusiasts
  • Opportunities to continue your professional development
  • Fully remote studio indefinitely with an option to work from our offices in Belgium
  • 21 days of paid time off per year minimum. On top of that, the studio is closed between Christmas and New Year's Day.
  • Official government holidays from the country you reside in
  • Healthy work/life balance
  • A flexible work schedule.

We encourage marginalized and people from underrepresented groups to apply.

Multiplayer engineer

Full-time permanent role. Remote possible.

Happy Volcano is looking for a Multiplayer engineer to complement our programming team; to work on our current game “You Suck At Parking”, as well as other future projects.
Do you have experience implementing advanced matchmaking techniques, like the skill-based Elo rating system? Do you know how to create and backfill multiplayer lobbies? Cross-platform play? Do you know your way around a backend service?
We would highly value an engineer that knows and can handle the challenges of networking on a multi-platform “Games as a Service” live game.
You Suck At Parking runs on Photon Quantum and handles matchmaking and other backend functionality with Playfab and Azure.
You will be a respected and crucial part of our team.

Responsibilities

  • Implement and maintain all network code
  • Create logic for online lobbies, friends parties, private matches,...
  • Matchmaking functionality
  • Cross-platform play between PC, Xbox, Playstation and Switch
  • Disconnect/reconnect functionality
  • We’re a small studio and value collaboration across teams and disciplines. You’ll be expected to work well with the whole team.
  • You’ll be a proactive and positive contributor and support your team.

Requirements

  • You worked on at least 2 multiplayer titles
  • Experience with Photon or similar
  • You’re an excellent communicator
  • You are able to legally work full-time in Belgium or full-time contract work from your country of residence
  • You are able to work remotely during core Central European Time

Nice to have

  • Experience with Playfab
  • Experience developing backend functionality
  • Experience working with clean architecture principles
  • Familiarity with agile practices

If you don't fit all criteria, we encourage you to apply anyway!

What Happy Volcano can offer you

  • A competitive salary adjustable to the cost of living for where you're based
  • The opportunity to work in a growing team of enthusiasts
  • Opportunities to continue your professional development
  • Fully remote studio indefinitely with an option to work from our offices in Belgium
  • 21 days of paid time off per year minimum. On top of that, the studio is closed between Christmas and New Year's Day.
  • Official government holidays from the country you reside in
  • Healthy work/life balance
  • A flexible work schedule.

We encourage marginalized and people from underrepresented groups to apply.

If you’d like to apply for this job, please use the form below.

Please include a CV, links to any work or portfolio, and any other relevant information. We’re excited to hear from you!

Working at Happy Volcano

Working remote or in-house

Happy Volcano is a hybrid studio with the option of working in-house at our Belgian office or remotely, provided you can commit to partly working during CET hours. We embrace remote work moving forward to give you the freedom to choose how you want to organize your day-to-day life according to your lifestyle and way of working.

Benefits and perks

Competitive pay

You get a competitive salary based on your experience, adjustable to the cost of living for where you’re based.

Time off

In addition to a minimum of 21 vacation days, the studio closes between 25 December and New Year. We use the official holidays of your place of living so you won’t have to miss friends and family during these important moments.

Make an impact

Being a small team means you can make a difference and help decide on how the product evolves. We believe every idea counts and can have a real impact on the games we make.

Learning opportunities

Your personal growth is important to us. There are numerous opportunities to enhance your individual development like 1:1 mentoring, access to courses, and attending industry events.

Wellbeing

At Happy Volcano, we know that work is not all that matters. We foster a healthy and fulfilling environment that supports your lifestyle and helps you balance your career and personal life.

Inclusion and diversity

Diverse voices make our studio better, and we commit to creating a diverse and happy environment, from the ground up, where everyone is welcome.

Our online hiring process

All of our job openings are available as remote working opportunities. To accommodate this new and improved way of working, we moved our entire hiring process online. This is what it looks like:

  • Apply on our careers page for a job that matches your skills and interests. Make sure to add your CV or Linkedin and portfolio.
  • We’ll reach out if your experience and skills match our open vacancy to set up the first call to get context on your experience, personal goals, and what you could bring to Happy Volcano.
  • If there is a good match we move on to a second deeper, more technical interview. Depending on the position there might be a technical test, presentation, or task. We give you plenty of time to schedule and prepare. We want you to be as comfortable as possible and are open to all of your questions.
  • After each interview, we will give you feedback and let you know the next steps.
  • We try to move as quickly as possible, but sometimes timelines vary and we can’t always let you know how long your process will take.