April was a very busy month with the client game and pitching on an open call. We haven’t really had much time to work on Winter. We did find two great art interns who will join us over the summer to help on Winter. But more about them later when they join. Let’s talk about what we did do this month.
Super secret client project
Most of our time this month was spent on a client project. We delivered the vertical slice as planned. The game starts to feel nice. The gameplay is fun, we added some cool twists on the genre. But there is still a lot of work to be done on the animation side. Luckily our interns are doing some great work on the coding and animation side of the game. We’re happy to have them.
Again, we can’t really share anything yet, but I would like to leave you with a commit message of the game:
Added kitty death rays to make your special even more purrfect!
How about that. Doesn’t that trigger your curiosity? Stay tuned, we hope to be able to share some stuff soon.
Leuven, a healthy city
Leuven, our beloved home town set up an open call to make its citizens healthier. Every company or organization who is located in or around the city could send in a proposal. As a video game company this was a challenge we could not leave unanswered. Until the official selection, we can’t really talk about it, but let’s just say it’s a local multiplayer game with custom controllers. The project is called Extra Leuven which almost translates into Extra Life. Yeah, we’re funny like that.
We got the good news that Jeroen will be talking at Develop Brighton’s indie talks. The talks are free, no reason not to join and learn some do’s and don’ts about internships in the game industry.
Happy Volcano out, but not before this public service announcement. We’d like to connect with you, so join us on them social networks. Get sneak peaks of what we’re cooking up here at Happy Volcano, we’re happy to share.